Early Access · CPU Only

From zero to first submission in 30 minutes

Train a tiny neural network to play strategy games. No GPU, no cloud bill, no paper to read first.

We send the free tic-tac-toe template and the replay tool. One email, no drip sequence, unsubscribe whenever.

Why Small-Model Competitions Matter Right Now

A competition platform for tiny neural networks that play strategy games hit the front page of Hacker News today, pulling 103 points and 37 comments within hours. That is not a huge number on its own, but it arrived alongside a second signal: a 400M-parameter model learning to play Doom, also trending. Two independent projects, the same week, both asking the same question — what can a small model actually do? That convergence is the interesting part. It suggests the community is no longer only chasing scale, and is starting to care about constraint, craft, and play.

The existing options do not serve that curiosity well. Kaggle is built for teams with compute budgets and weeks of runway; a beginner who wants to train a model over a weekend bounces off the leaderboard before writing a single line. Reinforcement learning libraries like Gym and PettingZoo hand you an environment and then leave you alone — no submission format, no ranking, no feedback loop. And the tutorials scattered across blogs are fragmented: they explain the theory, then stop right before the part that actually matters, which is getting your model into a format someone else can run.

What is missing is the layer between "I have an idea" and "I have a submission." That gap is where most weekend projects die. The timing is good because the competition platform is brand new and still climbing, which means the people discussing it right now are actively looking for tooling. Building the scaffolding layer today means riding the overflow attention of a community that has already decided this topic is worth their afternoon.

How It Works

Three steps, one afternoon, no infrastructure to set up.

1

Pick a template and train locally

Choose one of three preset games — tic-tac-toe, gomoku, or simplified Go — and run the training script on your laptop. A full run finishes in about eight minutes on CPU, with no GPU queue